top of page

NASA Digital Twin

Overview: 

Platform: PC and Holo Lens 2

Tools: Unreal Engine 5

Duration: August 2023 - December 2024

Team Size: 
20+


Role: Unreal Engine Developer

Unreal Engine Developer

  • Reinterpreted a crane mechanism for use on the Holo Lens 2.

  • Implemented grab functionality for crane mechanism.

HoloLens Crane Mode

Initiating crane mode using voice commands.

Grab Mode

Grab Setup Function

Grab Function

Grab Release Function

Grab functionality using physics constraint system in Unreal

MetaData Reader

All System Family Functions

A series of functions for reading metadata from static meshes from rivet and sorting them based on the metadata.

What I Learned

  • How to participate and communicate effectively in a large scale team with multiple groups.

  • GitHub
  • LinkedIn
bottom of page