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Echoes

Overview: 

Platform: PC

Tools: Unity

Duration: 5 Months

Team Size: 
5


Role: Gameplay Engineer

Gameplay Engineer

  • Developed a system for the player to switch between multiple characters during gameplay.

  • Designed and implemented 3 unique characters each with their own ability. 

  • Designed multiple puzzles using each character's specific ability.

Game Mechanics

Transformation Mechanic

The player transforming into the knight character. 

Rouge Speed  Mechanic

The player using the rogue's speed dash to traverse obstacles.

What I Learned

  • Making early builds of you're projects is vital to avoid crunching to meet deadlines. 

  • GitHub
  • LinkedIn
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