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Overview:
Platform: PC
Tools: Unity
Duration: 2 Days (Game Jam)
Team Size: 4
Role: Gameplay Engineer
Gameplay Engineer
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Setup all team members on a Github repo for source control
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Implemented all player mechanics
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Designed a detection system for the NPCs
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Implemented an inventory system
Game Mechanics
Player
The player travels around the store interacting with different things that are indicated with orange squares.
Inventory System
Some of the interaction points require an item to be present in the player's inventory in order to be activated.
Detection System
Once the player interacts with a point if an NPC moves over that interaction point they will run to get the nearest police officer.
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