top of page

Overview: 

Platform: PC

Tools: Unity

Duration: 2 Days (Game Jam)

Team Size: 4


Role: Gameplay Engineer

Gameplay Engineer

  • Setup all team members on a Github repo for source control

  • Implemented all player mechanics

  • Designed a detection system for the NPCs 

  • Implemented an inventory system

Game Mechanics

Player

The player travels around the store interacting with different things that are indicated with orange squares.

Inventory System

Some of the interaction points require an item to be present in the player's inventory in order to be activated.

Detection System

Once the player interacts with a point if an NPC moves over that interaction point they will run to get the nearest police officer. 

bottom of page