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Code Dependent
Overview:
Platform: Oculus Rift 2
Tools: Unity, Photon
Duration: 5 Months
Team Size: 5
Role: Gameplay Engineer
Gameplay Engineer
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Created a multiplayer lobby system.
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Implemented multiple puzzles that had synced effects on both player instances.
Multiplayer Lobby
Multiplayer lobby system created using the Photon framework.
Puzzle Implementation
All of the puzzles were implemented using RPCs for multiplayer synchrinozation.
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